Full List of Legendary Green Steel Effects (2024)

Full List of Legendary Green Steel Effects*


Here is list of Legendary Green Steel Effects. I will add missing effect when they will be added to lamannia, as well as they cost in ingredients. Tier 3 effects appears in different formulas so it will take some time to add them all. In addition to these effects, Legendary Green Steel will have active slot for clickie and mysterious bonus effect. Mysterious effect will depend on chosen augments on each tier.

Tier 0 (blank) –Altar of Fecundity


All legendary Green Steel items require 100 Codex Runes and 100 Commendations of Valor to be created. Items are BtCoA. Here is exemplary Green Steel Great Axe.

Full List of Legendary Green Steel Effects (1)

Tier 1 - Legendary Altar of Invasion


Legend:

Code:

Ingredients- LSGA - Legendary Small Glowing Arrowhead- LSGB - Legendary Small Gnawed Bone- LSTS - Legendary Small Twisted Shrapnel- LSLoIC - Legendary Small Length of Infernal Chain- LSSS - Legendary Small Sulfurous Stone- LSDS - Legendary Small Devil Scales- CoV - Commendations of Valor

Code:

Manufactured Ingredients-LIFoE - Legendary Inferior Focus of Earth [LSGA, LSGB, LSTS, LSLoIC] -LIFoA - Legendary Inferior Focus of Air [LSGA, LSGB, LSTS, LSSS]-LIFoF - Legendary Inferior Focus of Fire [LSGA, LSGB, LSTS, LSDS] -LIFoW - Legendary Inferior Focus of Water [LSGA, LSGB, LSLoIC, LSDS] -LIFoPE - Legendary Inferior Focus of positive Energy [LSGA, LSGB, LSSS, LSDS] -LIFoNE - Legendary Inferior Focus of Negative Energy [LSGA, LSTS, LSLoIC, LSSS] -LDME – Legendary Diluted Material Essence [LSGA, LSTS, LSSS, LSDS] -LDEE - Legendary Diluted Ethereal Essence [LSGA, LSLoIC, SSS, LSDS] -LCGoD – Legendary Cloudy Gem of Dominion [LSGB, LSTS, LSLoIC, LSDS] -LCGoO - Legendary Cloudy Gem of Opposition [LSGB, LSLoIC, LSSS, LSDS] -LCGoE - Legendary Cloudy Gem of Escalation [LSTS, LSLoIC, LSSS, LSDS]

Weapons:
  • Electric Spell Power – 150 Enhancement [LIFA, LDEE, LCGoD]
  • Acid Spell Power – 150 Enhancement [LIFoE, LDEE, LCGoD]
  • Fire Spell Power – 150 Enhancement [LIFoF, LDEE, LCGoD]
  • Cold Spell Power – 150 Enhancement [LIFoW, LDEE, LCGoD]
  • Negative Spell Power – 150 Enhancement [LIFoNE, LDEE, LCGoD]
  • Positive Spell Power – 150 Enhancement [LIFoPE, LDEE, LCGoD]
  • Electric damage on hit – 11d6 [LIFoA, LDME, LCGoD]
  • Acid damage on hit – 11d6 [LIFoE, LDME, LCGoD]
  • Fire damage on hit – 11d6 [LIFoF, LDME, LCGoD]
  • Cold damage on hit – 11d6 [LIFoW, LDME, LCGoD]
  • Negative damage on hit – 11d6 [LIFoNE, LDME, LCGoD]
  • Good damage on hit – 11d6, Make the weapon good. [LIFoPE, LDME, LCGoD]
  • +14 Enhancement Charisma [LIFoA, LDEE, LCGoE]
  • +14 Enhancement Wisdom [LIFoE, LDEE, LCGoE]
  • +14 Enhancement Intelligence [LIFoF, LDEE, LCGoE]
  • +14 Enhancement Wisdom [LIFoW, LDEE, LCGoE]
  • +14 Enhancement Intelligence [LIFoNE, LDEE, LCGoE]
  • +14 Enhancement Charisma [LIFoPE, LDEE, LCGoE]
  • +14 Enhancement Dexterity [LIFoA, LDME, LCGoE]
  • +14 Enhancement Constitution [LIFoE, LDME, LCGoE]
  • +14 Enhancement Dexterity [LIFoF, LDME, LCGoE]
  • +14 Enhancement Strenght [LIFoW, LDME, LCGoE]
  • +14 Enhancement Strenght [LIFoNE, LDME, LCGoE]
  • +14 Enhancement Constitution [LIFoPE, LDME, LCGoE]
  • +35 Enhancement bonus to MRR [LIFoA, LDEE, LCGoO]
  • +35 Enhancement bonus to MRR [LIFoE, LDEE, LCGoO]
  • +35 Enhancement bonus to MRR [LIFoF, LDEE, LCGoO]
  • +35 Enhancement bonus to MRR [LIFoW, LDEE, LCGoO]
  • +35 Enhancement bonus to MRR [LIFoNE, LDEE, LCGoO]
  • +35 Enhancement bonus to MRR [LIFoPE, LDEE, LCGoO]
  • +25 Enhancement bonus to Electrical Absorption [LIFoA, LDME, LCGoO]
  • +25 Enhancement bonus to Acid Absorption [LIFoE, LDME, LCGoO]
  • +25 Enhancement bonus to Fire Absorption [LIFoF, LDME, LCGoO]
  • +25 Enhancement bonus to Cold Absorption [LIFoW, LDME, LCGoO]
  • +25 Enhancement bonus to Negative Energy Absorption [LIFoNE, LDME, LCGoO]
  • +30 Enhancement bonus to Positive Healing Amplification [LIFoPE, LDME, LCGoO

Accessories:
  • +20 Enhancement bonus to critical damage with electrical spells
  • +20 Enhancement bonus to critical damage with acid spells
  • +20 Enhancement bonus to critical damage with fire spells
  • +20 Enhancement bonus to critical damage with cold spells
  • +20 Enhancement bonus to critical damage with negative spells
  • +20 Enhancement bonus to critical damage with positive spells
  • Deals 10d6 Electric damage when hit (Guard?)
  • Deals 10d6 Acid damage when hit (Guard?)
  • Deals 10d6 Fire damage when hit (Guard?)
  • Deals 10d6 Cold damage when hit (Guard?)
  • Deals 10d6 Evil damage when hit (Guard?)
  • Deals 10d6 Good damage when hit (Guard?)
  • +302 Enhancement Maximum Spell Points, +5 Enhancement Bluff, Diplomacy, Haggle, Intimidate, Perform, UMD (Air)
  • +302 Enhancement Maximum Spell Points, +5 Enhancement Heal, Listen, Spor (Acid)
  • +302 Enhancement Maximum Spell Points, +5 Enhancement Disable Device, Repair, Search, Spellcraft (Fire)
  • +302 Enhancement Maximum Spell Points, +5 Enhancement Heal, Listen, Spot (Cold)
  • +302 Enhancement Maximum Spell Points, +5 Enhancement Disable Device, Repair, Search, Spellcraft (Negative)
  • +302 Enhancement Maximum Spell Points, +5 Enhancement Bluff, Diplomacy, Haggle, Intimidate, Perform, UMD (Positive)
  • +56 Enhancement Maximum Hit Points, +5 Enhancement Balance, Hide, Move Silently, Open Lock, Tumble (Air)
  • +56 Enhancement Maximum Hit Points, +5 Enhancement Concentration (Acid)
  • +56 Enhancement Maximum Hit Points, +5 Enhancement Balance, Hide, Move Silently, Open Lock, Tumble (Fire)
  • +56 Enhancement Maximum Hit Points, +5 Enhancement Jump, Swim (Cold)
  • +56 Enhancement Maximum Hit Points, +5 Enhancement Jump, Swim (Negative)
  • +56 Enhancement Maximum Hit Points, +5 Enhancement Concentration (Positive)
  • +13 Resistance Reflex Save (Air)
  • +13 Resistance Fortitude Save (Acid)
  • +13 Resistance Reflex Save (Fire)
  • +13 Resistance Will Save (Cold)
  • +13 Resistance Fortitude Save (Negative)
  • +13 Resistance Will Save (Positive)
  • +50 Enhancement Electric Resistance (Air)
  • +50 Enhancement Acid Resistance (Acid)
  • +50 Enhancement Fire Resistance (Fire)
  • +50 Enhancement Cold Resistance (Cold)
  • +4 Insight Fortitude Save against Disease (Negative)
  • +128 Enhancement Unconscious Range, +16 Enhancement Positive Healing per 10s (Positive)

Tier 2 - Legendary Altar of Subjugation


Legend:

Code:

Ingredients- LMGA - Legendary Medium Glowing Arrowhead- LMGB - Legendary Medium Gnawed Bone- LMTS - Legendary Medium Twisted Shrapnel- LMLoIC - Legendary Medium Length of Infernal Chain- LMSS - Legendary Medium Sulfurous Stone- LMDS - Legendary Medium Devil Scales- CoV - Commendations of Valor

Code:

Manufactured Ingredients-LFoE - Legendary Focus of Earth [LMGA, LMGB, LMTS, LMLoIC]-LFoA - Legendary Focus of Air [LMGA, LMGB, LMTS, LMSS]-LFoF - Legendary Focus of Fire [LMGA, LMGB, LMTS, LMDS]-LFoW - Legendary Focus of Water [LMGA, LMGB, LMLoIC,LMDS]-LFoPE - Legendary Focus of positive Energy [LMGA, LMGB, LMSS, LMDS]-LFoNE - Legendary Focus of Negative Energy [LMGA, LMTS, LMLoIC, LMSS]-LME – Legendary Material Essence [LMGA, LMTS, LMSS, LMDS]-LEE - Legendary Ethereal Essence [LMGA, LMLoIC, LMSS, LMDS]-LGoD – Legendary Gem of Dominion [LMGB, LMTS, LMLoIC, LMDS]-LGoO - Legendary Gem of Opposition [LMGB, LMLoIC, LMSS, LMDS]-LGoE - Legendary Gem of Escalation [LMTS, LMLoIC, LMSS, LMDS]

Weapons:
  • +37 Quality Electric Spell power [LFoA, LEE, LGoD]
  • +37 Quality Acid Spell power [LFoE, LEE, LGoD]
  • +37 Quality Fire Spell power [LFoF, LEE, LGoD]
  • +37 Quality Cold Spell power [LFoW, LEE, LGoD]
  • +37 Quality Negative Spell power [LFoNE, LEE, LGoD]
  • +37 Quality Positive Spell power [LFoPE, LEE, LGoD]
  • Electric Burst - Deals burst Electric damage on critical hits, increasing with higher critical multipliers on the weapon. [LFoA, LME, LGoD]
  • Acid Burst - Deals burst Acid damage on critical hits, increasing with higher critical multipliers on the weapon. [LFoE, LME, LGoD]
  • Fire Burst - Deals burst Firedamage on critical hits, increasing with higher critical multipliers on the weapon.[LFoF, LME, LGoD]
  • Cold Burst - Deals burst Cold damage on critical hits, increasing with higher critical multipliers on the weapon.[LFoW, LME, LGoD]
  • Evil Burst - Deals burst Negative damage on critical hits, increasing with higher critical multipliers on the weapon. [LFoNE, LME, LGoD]
  • Good Burst - Deals burst Good damage on critical hits, increasing with higher critical multipliers on the weapon. Makes the weapons Good [LFoPE, LME, LGoD]
  • Insightfull Charisma +7 [LFoA, LEE, LGoE]
  • Insightfull Wisdom +7 [LFoE, LEE, LGoE]
  • Insightfull Intelligence +7 [LFoF, LEE, LGoE]
  • Insightfull Wisdom +7 [LFoW, LEE, LGoE]
  • Insightfull Intelligence +7 [LFoNE, LEE, LGoE]
  • Insightfull Charisma +7 [LFoPE, LEE, LGoE]
  • Insightfull Dexterity +7 [LFoA, LME, LGoE]
  • Insightfull Constitution +7 [LFoE, LME, LGoE]
  • Insightfull Dexterity +7 [LFoF, LME, LGoE]
  • Insightfull Strength +7 LFoW, LME, LGoE []
  • Insightfull Strength +7 [LFoNE, LME, LGoE]
  • Insightfull Constitution +7 [LFoPE, LME, LGoE]
  • +9 Quality bonus to MRR [LFoA, LEE, LGoO]
  • +9 Quality bonus to MRR [LFoE, LEE, LGoO]
  • +9 Quality bonus to MRR [LFoF, LEE, LGoO]
  • +9 Quality bonus to MRR [LFoW, LEE, LGoO]
  • +9 Quality bonus to MRR [LFoNE, LEE, LGoO]
  • +9 Quality bonus to MRR [LFoPE, LEE, LGoO]
  • + 30% Enhancement bonus to Electrical Absorption [LFoA, LME, LGoO]
  • + 30% Enhancement bonus to Acid Absorption [LFoE, LME, LGoO]
  • + 30% Enhancement bonus to Fire Absorption [LFoF, LME, LGoO]
  • + 30% Enhancement bonus to Cold Absorption [LFoW, LME, LGoO]
  • + 30% Enhancement bonus to Negative Energy Absorption [LFNE, LME, LGoO]
  • + 50 Equipment bonus to Positive Healing Amplification [LFoPE, LME, LGoO]

Accessories:
  • +10 Insight bonus to critical damage with electrical spells
  • +10 Insight bonus to critical damage with acid spells
  • +10 Insight bonus to critical damage with fire spells
  • +10 Insight bonus to critical damage with cold spells
  • +10 Insight bonus to critical damage with negative spells
  • +10 Insight bonus to critical damage with positive spells
  • Deals 12d6 Electric damage when hit (Guard?)
  • Deals 12d6 Acid damage when hit (Guard?)
  • Deals 12d6 Fire damage when hit (Guard?)
  • Deals 12d6 Cold damage when hit (Guard?)
  • Deals 12d6 Evil damage when hit (Guard?)
  • Deals 12d6 Good damage when hit (Guard?)
  • +151 Insight Maximum Spell Points, +2 Insight Bluff, Diplomacy, Haggle, Intimidate, Perform, UMD (Air)
  • +151 Insight Maximum Spell Points, +2 Insight Heal, Listen, Spot (Acid)
  • +151 Insight Maximum Spell Points, +2 Insight Disable Device, Repair, Search, Spellcraft (Fire)
  • +151 Insight Maximum Spell Points, +2 Insight Heal, Listen, Spot (Cold)
  • +151 Insight Maximum Spell Points, +2 Insight Disable Device, Repair, Search, Spellcraft (Negative)
  • +151 Insight Maximum Spell Points, +2 Insight Bluff, Diplomacy, Haggle, Intimidate, Perform, UMD (Positive)
  • +28 Insight Maximum Hit Points, +2 Insight Balance, Hide, Move Silently, Open Lock, Tumble (Air)
  • +28 Insight Maximum Hit Points, +2 Insight Concentration (Acid)
  • +28 Insight Maximum Hit Points, +2 Insight Balance, Hide, Move Silently, Open Lock, Tumble (Fire)
  • +28 Insight Maximum Hit Points, +2 Insight Jump, Swim (Cold)
  • +28 Insight Maximum Hit Points, +2 Insight Jump, Swim (Negative)
  • +28 Insight Maximum Hit Points, +2 Insight Concentration (Positive)
  • +7 Insight Reflex Save (Air)
  • +7 Insight Fortitude Save (Acid)
  • +7 Insight Reflex Save (Fire)
  • +7 Insight Will Save (Cold)
  • +7 Insight Fortitude Save (Negative)
  • +7 Insight Will Save (Positive)
  • +25 Insight Electric Resistance (Air)
  • +25 Insight Acid Resistance (Acid)
  • +25 Insight Fire Resistance (Fire)
  • +25 Insight Cold Resistance (Cold)
  • +4 Insight Fortitude Save against Poison (Negative)
  • +64 Insight Unconscious Range, +8 Insight Positive Healing per 10s (Positive)

Tier 3 - Legendary Altar of Devastation**


Legend:

Code:

-LSFoE – Legendary Superior Focus of Earth []-LSFoA - Legendary Superior Focus of Air []-LSFoF - Legendary Superior Focus of Fire []-LSFoW - Legendary Superior Focus of Water []-LSFoPE - Legendary Superior Focus of positive Energy []-LSFoNE - Legendary Superior Focus of Negative Energy []-LPME – Legendary Pure Material Essence []-LPEE - Legendary Pure Ethereal Essence []-LFGoD – Legendary Flawless Gem of Dominion []-FLGoO - Legendary Flawless Gem of Opposition []-LGoE - Legendary Gem of Escalation []- CoV - Commendations of Valor
Weapons:
  • +37 Exceptional Electric Spell power
  • +37 Exceptional Acid Spell power
  • +37 Exceptional Fire Spell power
  • +37 Exceptional Cold Spell power
  • +37 Exceptional Negative Spell power
  • +37 Exceptional Positive Spell power
  • Electric Blast - Deals 11d120 Electric damage on vorpal hits.
  • Acid Blast - Deals 11d120 Acid damage on vorpal hits.
  • Fire Blast - Deals 11d120 Fire damage on vorpal hits.
  • Cold Blast - Deals 11d120 Cold damage on vorpal hits.
  • Evil Blast - Deals 11d120 Negative damage on vorpal hits.
  • Good Blast - Deals 11d120 Good damage on vorpal hits., Makes the weapons Good
  • Exceptional Charisma +2
  • Exceptional Wisdom +2
  • Exceptional Intelligence +2
  • Exceptional Wisdom +2
  • Exceptional Intelligence +2
  • Exceptional Charisma +2
  • Exceptional Dexterity +2
  • Exceptional Constitution +2
  • Exceptional Dexterity +2
  • Exceptional Strength +2
  • Exceptional Strength +2
  • Exceptional Constitution +2
  • +9 Exceptional bonus to MRR
  • +9 Exceptional bonus to MRR
  • +9 Exceptional bonus to MRR
  • +9 Exceptional bonus to MRR
  • +9 Exceptional bonus to MRR
  • +9 Exceptional bonus to MRR
  • + 35% Enhancement bonus to Electrical Absorption
  • + 35% Enhancement bonus to Acid Absorption
  • + 35% Enhancement bonus to Fire Absorption
  • + 35% Enhancement bonus to Cold Absorption
  • + 35% Enhancement bonus to Negative Energy Absorption
  • + 70 Competence bonus to Positive Healing Amplification

Accessories:
  • +5 Quality bonus to critical damage with electrical spells
  • +5 Quality bonus to critical damage with acid spells
  • +5 Quality bonus to critical damage with fire spells
  • +5 Quality bonus to critical damage with cold spells
  • +5 Quality bonus to critical damage with negative spells
  • +5 Quality bonus to critical damage with positive spells
  • Deals 15d6 Electric damage when hit (Guard?)
  • Deals 15d6 Acid damage when hit (Guard?)
  • Deals 15d6 Fire damage when hit (Guard?)
  • Deals 15d6 Cold damage when hit (Guard?)
  • Deals 15d6 Evil damage when hit (Guard?)
  • Deals 15d6 Good damage when hit (Guard?)
  • +75 Quality Maximum Spell Points, +1 Quality Bluff, Diplomacy, Haggle, Intimidate, Perform, UMD (Air)
  • +75 Quality Maximum Spell Points, +1 Quality Heal, Listen, Spot (Acid)
  • +75 Quality Maximum Spell Points, +1 Quality Disable Device, Repair, Search, Spellcraft (Fire)
  • +75 Quality Maximum Spell Points, +1 Quality Heal, Listen, Spot (Cold)
  • +75 Quality Maximum Spell Points, +1 Quality Disable Device, Repair, Search, Spellcraft (Negative)
  • +75 Quality Maximum Spell Points, +1 Quality Bluff, Diplomacy, Haggle, Intimidate, Perform, UMD (Positive)
  • +14 Quality Maximum Hit Points, +1 Quality Balance, Hide, Move Silently, Open Lock, Tumble (Air)
  • +14 Quality Maximum Hit Points, +1 Quality Concentration (Acid)
  • +14 Quality Maximum Hit Points, +1 Quality Balance, Hide, Move Silently, Open Lock, Tumble (Fire)
  • +14 Quality Maximum Hit Points, +1 Quality Jump, Swim (Cold)
  • +14 Quality Maximum Hit Points, +1 Quality Jump, Swim (Negative)
  • +14 Quality Maximum Hit Points, +1 Quality Concentration (Positive)
  • +2 Quality Reflex Save (Air)
  • +2 Quality Fortitude Save (Acid)
  • +2 Quality Reflex Save (Fire)
  • +2 Quality Will Save (Cold)
  • +2 Quality Fortitude Save (Negative)
  • +2 Quality Will Save (Positive)
  • +17 Competence Electric Resistance (Air)
  • +17 Competence Acid Resistance (Acid)
  • +17 Competence Fire Resistance (Fire)
  • +17 Competence Cold Resistance (Cold)
  • +25 Enhancement Negative Resistance (Negative)
  • +32 Quality Unconscious Range, +4 Quality Positive Healing per 10s (Positive)
Notes:

* - Some effects are still in development, I’ll tray add them when they appear in next Lamannia build.
** - Tier 3 Legendary Green Steel effects can be made from different formulas but all effects are the same. Chosen

formula will determine end bonus effect. (like in heroic GS Lit2, Rad2 etc.)

Full List of Legendary Green Steel Effects (2024)
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