Guide to reducing Arcane Spell Failure (2024)

A recent post I replied to spoke about Arcane Spell Failure and some suggestions were made on how to reduce it. I looked around and couldn't find this information all in one place so here it is.

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Items that reduce Arcane Spell Failure

Seven Fingered Gloves
Description: Gloves that include Arcane Casting Dexterity
Location: Possible chest reward in The Titan Awakes. May also be in 20th end reward list.

Fanged Gloves
Description: Gloves with Lesser Arcane Casting Dexterity
Location: Possible chest reward in the High Priest of Vol chest.

Morleth's Docent (Dark Scarab Powder)
Description: Docent with Lesser Arcane Sigil
Location: Turn-in reward for the Dark Scarab Powder.

Tempest Rune of Arcane Sigil
Description: The Tempest Rune of Arcane Sigil offers -5% Arcane Spell Failure
Location: Possible end chest reward in Prey on the Hunter. See here for more info.

Sovereign Rune of Arcane Sigil
Description: The Sovereign Rune of Arcane Sigil offers -10% Arcane Spell Failure
Location: Possible end chest reward in Stealer of Souls. See here for more info.

Random docents of arcane sigil
Description: Random docents of arcane sigil
Location: Random loot found in chests and end rewards

Enhancements

Elven Arcane Fluidity I
Description: Your arcane spell failure chance while wearing light armor is decreased by 5%
Cost: 1AP

Elven Arcane Fluidity II
Description: Your arcane spell failure chance while wearing light armor is decreased by 10%, and your arcane spell failure chance while wearing medium armor is decreased by 5%.
Cost: 2AP

Elven Arcane Fluidity III
Description: Your arcane spell failure chance while wearing light armor decreased by 15%, your arcane spell failure chance while wearing medium armor is decreased by 10%, and your arcane spell failure chance while wearing heavy armor or using shields is decreased by 5%.
Cost: 3AP

Elven Arcane Fluidity IV
Description: Your arcane spell failure chance while wearing light armor decreased by 20%, your arcane spell failure chance while wearing medium armor is decreased by 15%, and your arcane spell failure chance while wearing heavy armor or using shields is decreased by 10%.
Cost: 4AP

Warforged Inscribed Armor I
Description: Removes arcane spell failure from base Warforged Composite Plating. Reduces arcane spell failure chance of the warforged's Mithral Body feat to 10% and the Adamantine Body feat to 30%
Cost: 1AP
Note: Inscribed Armor enhancement line only covers WF Body feats. It does not affect ASF from shields or armor.

Warforged Inscribed Armor II
Description: Removes arcane spell failure from base Warforged Composite Plating. Reduces arcane spell failure chance of the warforged's Mithral Body feat to 5% and the Adamantine Body feat to 25%.
Cost: 2AP
Note: Inscribed Armor enhancement line only covers WF Body feats. It does not affect ASF from shields or armor.

Warforged Inscribed Armor III
Description: Removes arcane spell failure from base Warforged Composite Plating and Mithral Body. Reduces arcane spell failure chance of the warforged's Adamantine Body feat to 20%.
Cost: 3Ap
Note: Inscribed Armor enhancement line only covers WF Body feats. It does not affect ASF from shields or armor.

Artificer Battle Engineer I
Description: A workshop is not for you - you prefer to provide logical and technological support on the front lines. you gain 10 hit points, reduce arcane spell failure from armor by 10%, and have a +2 to both confirm critical hits and critical damage (before multipliers). Any weapon you wield in your main hand gains a +2 enhancement bonus (which stacks with the Enchant Weapon spell), and you gain the ability to enchant your crossbow to instantly reload itself, allowing you to lay down incredible amounts of fire for a short period of time.
Cost: 4Ap
Note: The 10% reduction to arcane spell failure from armor does not appear to affect the arcane spell failure from warforged plating.

Alchemical Crafting

Crystal Refinement
Description: -10% Arcane Spell Failure on shields

Epic Augments

Blue, Green or Violet augment slot
Description: A Blue, Green or Violet augment slot can be used for -15% ASF.
Cost: 30 Epic Dungeon Tokens
Note: Using a Blue, Green or Violet augment slot for the -15%ASF reduces spell failure for anything you have equipped (shield, armor, Warforged Body).

Notes
- Wands are not affected by ASF
- Divine spells are not affected by asf
- Divine scrolls are not affected by asf unless they are ALSO on the arcane spell list http://ddowiki.com/page/Category:Sor..._Wizard_spells
- Arcane scrolls are affected by ASF
- Lesser Arcane Sigil stacks with everything but itself (Credit to Oberon131313)
- Arcane Sigil stacks with everything but itself. (Credit to Oberon131313)
- (Lesser/Greater) Arcane Casting Dexterity does not stack with any tiers of itself. (Credit to Oberon131313)
- Not all arcane spells have ASF, because not all spells have somatic components. Off the top of my head: blur, teleport, knock, dimension door, etc. (Credit to Therrias)

Notes from http://ddowiki.com/page/Arcane_spell_failure

Both Mithral & Twilight armor and shields reduce the Arcane Spell Failure chance by 10%. These effects stack and in some cases completely negate the Arcane Spell Failure of a given item. Darkleaf armors have a slightly lower Arcane Spell Failure chances (5% less), but this material is used for rather heavy armors (Breastplate and Bandedmail.) and cannot completely negate ASF alone.

Warchanter II receives 0% spell failure in medium armor as an extension of the Bardic abilities in light armor and bypasses the check entirely where other types of Bards still receive a check in some circ*mstances.

The ASF chances from your armor and your shield add together.

Updated to add new items up to U16 and Epic Destinies

Guide to reducing Arcane Spell Failure (2024)

FAQs

How to reduce arcane spell failure chance? ›

Reducing Arcane Spell Failure[edit]
  1. The Arcane Casting Dexterity reduces ASF by 5%/10%/15%. ...
  2. A Sapphire of Spell Agility +5/+10/+15 in a Blue Augment Slot. ...
  3. The Lesser Arcane Sigil and Arcane Sigil prefixes are normally docent-exclusive enhancements, but can be added to Dragontouched Armor via the appropriate runes.
Jun 2, 2024

How does Arcane spell failure work in Pathfinder? ›

Arcane Spell Failure Chance: Armor interferes with the gestures that a spellcaster must make to cast an arcane spell that has a somatic component. Arcane spellcasters face the possibility of arcane spell failure if they're wearing armor.

What is arcane spell failure D&D? ›

Arcane spell failure is the chance that a spell fails and is cast to no effect because the caster's ability to use a somatic component was hampered by armor. Divine casters do not suffer this form of spell failure.

What is arcane spell failure in Neverwinter Nights 2? ›

Arcane spellcasters receive a chance of spell failure when wearing armor or wielding a shield that has a percent value for arcane spell failure. The overall chance of failure incurred by wearing armor and/or using a shield is the cumulative total of arcane spell failure values of the worn armor and/or wielded shield.

What counts as an arcane spell? ›

Arcane was only a sub-type for Instant and Sorcery spells. These spells are meant to represent spells used by spirits or Kami. Many cards in the block have to do with spirit or arcane spells.

How do you prevent arcane damage? ›

Arcane barrier is a replacement effect, not an activated or triggered ability. To fully prevent a card dealing 3 arcane damage, you would require 3 arcane barrier and 3 resources to prevent it. To fully prevent 3 runechant tokens (3 instances of 1 damage from difference sources).

What is the favored enemy spell in Pathfinder? ›

Description. With this spell you designate the target as your favored enemy for the remainder of its duration. Select one of your favored enemy types. For the duration of the spell, you treat the target as if it were that type of favored enemy for all purposes.

What is an arcane spell Pathfinder? ›

Wizards, sorcerers, and bards cast arcane spells. Compared to divine spells, arcane spells are more likely to produce dramatic results. Spell Slots: The various character class tables show how many spells of each level a character can cast per day. These openings for daily spells are called spell slots.

What is the best light armor in Pathfinder? ›

Celestial Armor is the best light armor right from the start. +5 Chain Shirt can match the AC bonus, but it's more expensive than Celestial Armor (even if it's not Mithral) and it can't be enhanced to provide more AC.

Does arcane shot count as a spell? ›

Comment by Thottbot

It's not a spell, but it can get its damage increased by items that increase spelldamage. However, it's only 42% efficent, meaning for instance that if you got +100 spelldamage, your arcane shot will gain 42 damage.

Are Warlock spells arcane? ›

Warlocks are also arcane casters, but someone else - their patron - gave them their cup. With their various drinking vessels, all these casters are able to go right on up to the magic pool and drink as much as their cup can hold. Divine casters, on the other hand, do not have their own cup.

What is arcane weakness? ›

Arcane Weakness is applied whenever a mage expends a large amount of mana using a spell. The bigger the spell (mana cost) the more arcane weakness is applied.

How do you reduce the chance of arcane spell failure? ›

You have learned how to cast spells while wearing armor. Benefit: Reduce the arcane spell failure chance due to the armor you are wearing by 10% for any spells you cast. Aside from the feat the Magus class has this ability as a progressing class feature. At 13th level, a magus gains proficiency with heavy armor.

Does a failed spell use a slot? ›

The failed spell's associated spell slot or use per day is considered to be used. This is in contrast to some conditions that prohibit the casting of spells. For example, a silenced character cannot even attempt to cast a spell with a verbal component, so a spell slot is not consumed.

What is the armor check penalty in Pathfinder? ›

When using stealth, or mobility, Dex based actions, the armor check penalty gives a malus to that action. The heavier the armor, the worse will be your acrobatic checks or stealth check.

Do oracles have spell failure chance? ›

He's an Oracle. Divine spells don't suffer from arcane spell failure chance, they can wear any armor they're proficient with and still cast oracle spells no problem.

Does spell damage affect arcane shot? ›

It's not a spell, but it can get its damage increased by items that increase spelldamage. However, it's only 42% efficent, meaning for instance that if you got +100 spelldamage, your arcane shot will gain 42 damage.

Does arcane make spells stronger? ›

Like other stats, Arcane is required to use some spells and equipment and a higher Arcane level raises their power. However, compared to other stats, the number of spells and weapons that scale with Arcane is relatively small.

Can Magus wear heavy armor? ›

At 13th level, a magus gains proficiency with heavy armor. A magus can cast magus spells while wearing heavy armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a magus using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component.

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